Spells & Cards
37 cards
Knight
37 cardsStun and deal 5 damage
Block 4 incoming damage
+6 melee damage
+2 to all dice this turn
Pull aggro: +12 threat on you
Reduces incoming damage 40% for 2 turns
Counter-stance: parry the next hit, reflect 50%
Heal 25% of max-HP (once per battle)
10 dmg + halve healing on target (2 turns)
Wide arc — 7 melee dmg
+10 dmg, lower guard
+6 shield
Lunge in — 9 melee dmg
12 dmg, ignores 40% armor
+8 shield, hold the line
+9 shield, and the next blow is caught whole
Massive melee strike
11 melee dmg, ignores 40% armor
+8 shield, and the next blow is parried
12 dmg; a good chance to stun, and their next swing lands soft
+10 shield and you take 20% less damage for 2 turns
10 dmg, blunts their next swing, and steadies your next roll (+1/die)
Your damage +20% for 3 turns
Open a wound: 11 dmg, bleeds 4/turn, blunts their next swing
+14 shield
17 raging dmg
+16 shield
19 reaping dmg
+11 shield, refuse to fall
21 sweeping dmg
+18 shield
24 commanding dmg
+20 shield
26 champion dmg
+22 shield
28 mastered dmg
No retreat — 32 dmg