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Spells & Cards

Combat in Ameroth is fought with cards. Each vocation unlocks its own signature kit from level 1 to 30 — search by name or effect, or filter by vocation and type, drawn here exactly as they look at the table.
Sorcerer
Vocation
Type

41 cards

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Sorcerer

41 cards

+14 fire damage

+8 lightning damage

+11 rune damage

+2 to all dice this turn

Set ablaze (burn); on an oiled foe: INFERNO

Coat in oil — ignite it for an INFERNO

Fully absorbs the next hit + grants 2 Focus

Counter-stance: parry the next hit, reflect 50%

Your damage +30% for 2 turns

The whole party gains +1 AP next round

6 arcane dmg

Enemy misses next attack

8 frost dmg, weakens next attack

Ultimate fire burst

10 lightning dmg

+5 mage shield

14 fire dmg

7 fire dmg, then burns 4/turn (3 turns)

12 fire dmg, then burns 7/turn (3 turns)

13 lightning dmg

+1 to all dice this turn

24 cataclysmic dmg

11 arcane dmg: drains their next swing, and their power is yours (+20%, 2 turns)

+8 arcane shield and you take 25% less damage for 2 turns

16 chained dmg

15 fire dmg

18 arcane dmg

12 frost dmg, weakens next attack

17 magma dmg

14 thunder dmg

16 psychic dmg; a good chance to stun, and it blunts them

26 fire dmg

15 dmg, sweeps the pack, sets it alight and blunts it

19 psychic dmg, ignores 40% armor

21 fire dmg

24 eldritch dmg

30 apocalyptic dmg

+2 to all dice this turn

28 infernal dmg

36 ruinous dmg

42 cosmic dmg

Spells & Cards · Ameroth