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Spells & Cards

Combat in Ameroth is fought with cards. Each vocation unlocks its own signature kit from level 1 to 30 — search by name or effect, or filter by vocation and type, drawn here exactly as they look at the table.
Paladin
Vocation
Type

37 cards

ui_378

Paladin

37 cards

+5 ranged, ignores 40% armor

Restore 12 HP

Heal 6 HP

+2 to all dice this turn

Holy light — burn damage over time (radiant)

Counter-stance: parry the next hit, reflect 50%

The whole party deals +25% damage for 3 turns

+6 shield/turn to the party for 3 turns

Holy smite — 7 dmg

Enemy misses next attack

8 blessed dmg

+11 rune damage

+6 holy shield

Restore 10 HP

13 holy dmg

+8 shield

16 holy dmg, ignores 40% armor

11 light dmg

Heal 6, then +5 HP/turn (3 turns)

Sanctify — heal 8 + grant 8 shield

14 searing dmg

+10 holy shield

14 holy dmg, and their healing is halved for 2 turns

Restore 16 HP to the whole party

12 holy dmg, and the light keeps burning 4/turn (3 turns)

+12 holy shield and you take 20% less damage for 3 turns

22 zealous dmg

Restore 20 HP

Heal the party 16 and raise a 6 shield on yourself

+14 shield

Heal the party 25 + clear burn/debuffs from all

24 righteous dmg

26 holy dmg from above

Restore 30 HP

28 divine dmg

+18 holy shield

32 wrathful holy dmg

Spells & Cards · Ameroth